开发者 Mishaal Rahaman 在社交平台上爆料称,他在 AOSP 中发现了一系列的代码更改,彰显着谷歌正试图通过提升 CPU 频率来缩短游戏加载时间。具体表现为,他们正在开发一个新的 API,它允许游戏向操作系统传达其当前的运行状态。如果游戏加载需要时间,操作系统将传送一个指令;CPU 就会以更高的频率运行,从而减少游戏加载时间。

Developer mishaal rahaman broke the news on the social platform that he found a series of code changes in AOSP, highlighting that Google is trying to shorten the game loading time by increasing the CPU frequency. Specifically, they are developing a new API that allows the game to communicate its current running state to the operating system. If the game takes time to load, the operating system will send an instruction; The CPU will run at a higher frequency, reducing game loading time.

At present, the code change status has been set to private, but {mishaal has taken a screenshot to retain the certificate.

Mishaal pointed out:

Google is introducing a new power hint to boost the CPU when games load things. Through a new gamestate API, games can communicate their current state to the platform. This feature is planned to be used in Android 13, based on a new VTS test.

Google has submitted a patch to update pixel's power Hal, but other devices upgraded from Android 12 -- > Android 13 may not support this function due to GRF.

In addition, it is said that # game_ The loading function is also being tested at the SOC manufacturer level of Android 13 system; This feature will be applicable to all upcoming mobile phones equipped with this new operating system. Some pixel phones may get this function through update, while others will not get it due to the lack of SOC level hardware abstraction layer.
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目前,该代码更改状态已被设为私有,但 Mishaal 进行了截图留证。

Mishaal 指出:

谷歌正在引入一个新的 power hint,以在游戏加载东西时提升 CPU。通过一个新的 GameState API,游戏可以将其当前状态传达给平台。这个功能计划在 Android 13 中使用,基于一个新的 VTS 测试。

谷歌已经提交了一个补丁来更新 Pixel 的 power HAL,但其他从 Android 12 --> Android 13 升级的设备可能由于 GRF 的原因不支持此功能。

此外,据称 GAME_LOADING 功能也正在 Android 13 系统的 SoC 制造商层面进行测试;该功能将适用于所有即将推出的搭载这一新操作系统的手机。部分 Pixel 手机可能会通过更新获得该功能,而其他手机由于缺乏 SoC 级的硬件抽象层,则不会获得。

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