微软大手笔:Xbox 宣布 687 亿美元收购动视暴雪为打造“元宇宙”添砖加瓦,后者盘前大涨 37%Microsoft's big deal: Xbox announced a $68.7 billion acquisition of Activision Blizzard to build a "metaverse", the latter rose 37% in pre-market news January 18, Microsoft announced today that it plans to buy game development and gaming for $95 per share in cash Interactive entertainment content publisher Activision Blizzard, with a total transaction value of approximately US$68.7 billion (Microsoft's revenue of US$168.1 billion in FY21 and net profit of US$61.2 billion). This may be the largest acquisition Microsoft has ever planned, making it the third largest game company in the world, after Tencent and Sony Interactive Entertainment.
Subsequently, Microsoft game director Phil Spencer acknowledged in a statement that Xbox had agreed to buy Activision Blizzard, who now have Call of Duty, Warcraft, Diablo, Overwatch, Hearthstone, Crash Bandicoot, StarCraft Hegemony and other IPs; in the future, Activision Blizzard's games will participate in the Xbox console and PC version of XGP, and the total number of XGP users has exceeded 25 million since then.
"We are very excited about the opportunity to publish a book with Activision, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch and Every team at Activision Blizzard.
"Until the deal closes, Activision Blizzard and Microsoft Games will continue to operate independently. Once the deal closes, Activision Blizzard's affairs will be reported to me (Microsoft Gaming CEO)."
The poster was sent to IT House, and Activision Blizzard soared 37.64% before the market.
Original: As a team, our mission is to bring the fun and community of gaming to everyone on the planet. We all know that gaming is the most vibrant entertainment in the world, and we have deeply appreciated the social connections and camaraderie that gaming brings.
As we pursue this task, we are pleased to announce that Microsoft has agreed to acquire Activision Blizzard.
For decades, the studios and teams that make up Activision Blizzard have earned the joy and respect of billions of people around the world. We are thrilled to have the opportunity to collaborate with the amazing, talented, dedicated people at Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software , Sledgehammer Games, Bob Toys, Treyarch, and every team at Activision Blizzard.
Activision Blizzard and Microsoft Games will continue to operate independently until the deal closes. Activision Blizzard's affairs will be reported to me as the CEO of Microsoft Gaming after the sale closes.
When we're done, we'll make as many Activision Blizzard games available on Xbox Game Pass and PC Game Pass as possible, including new titles and titles from Activision Blizzard's incredible catalog. We also announced today that Game Pass now has over 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.
Activision Blizzard's stellar franchises will also accelerate our cloud gaming initiatives, allowing more people in more places around the world to participate in the Xbox community on phones, tablets, laptops and other devices you already own. Activision Blizzard's games are popular on a variety of platforms, and we plan to continue to support these communities moving forward.
As a company, Microsoft is committed to integrating our journey into every aspect of gaming, including employees and players. We attach great importance to personal studio culture. We also believe that creative success and autonomy go hand in hand with treating everyone with dignity and respect. We ask all teams and all leaders to live up to this promise. We look forward to extending our lively and inclusive culture to the amazing team at Activision Blizzard.
Around the world, there is no more exciting place for entertainment and connection than video games. There has never been a better time to play. As we expand the fun and community of gaming to everyone, we look forward to welcoming all of our friends at Activision Blizzard to Microsoft Gaming.
[Microsoft's big deal: Xbox announced a $68.7 billion acquisition of Activision Blizzard to build a "metaverse", the latter rose 37% before the market] The following is the full text of the statement released by Microsoft: Now 3 billion people often play games, and a new generation of Players are also immersed in the fun of interactive entertainment, and games are now the largest and fastest-growing entertainment method. Today, Microsoft announced plans to acquire Activision Blizzard, a game developer and publisher of interactive entertainment content. The acquisition will accelerate Microsoft's growth in gaming across mobile, PC, consoles and cloud computing, and will contribute to the creation of a "metaverse."
Microsoft will buy Activision Blizzard for $95 per share in an all-cash deal valued at $68.7 billion, including the acquisition of Activision Blizzard's net cash. After the transaction is completed, Microsoft will become the third largest game company in the world in terms of revenue, after Tencent and Sony.
Planned buyouts include Activision, Blizzard and King Studios' iconic franchises such as Warcraft, Diablo, Overwatch , Call Of Duty and Candy Crush, as well as a global esports event through MLG. The company has studios around the world and nearly 10,000 employees.
Bobby Kotick will continue to serve as Activision Blizzard's CEO, and his team will remain focused on advancing efforts to further strengthen the company's culture and accelerate business growth. Once the deal closes, Activision Blizzard executives will report to Microsoft Gaming CEO Phil Spencer.
Satya Nadella, chairman and CEO of Microsoft, said: "Gaming is the most vibrant and exciting entertainment method on any platform today and will play a key role in the evolution of the Metaverse platform. .We are investing a lot in world-class content, community and cloud technology to usher in a new era of gaming that puts players and creators first, makes games safer, more inclusive, and empowers everyone can be reached.”
"Players around the world love games from Activision Blizzard, and we trust the creative team to get their best work in front of gamers," said Spencer, Microsoft's head of gaming. "Together, we'll build a future where people can Play the game they want to play almost anywhere they want to play."
"For over 30 years, our talented team has developed many highly successful games," said Activision Blizzard CEO Kotick. "The world-class talent and extraordinary franchises of Activision Blizzard combine with Microsoft's technology, distribution, The combination of access to talent, an ambitious vision and a commitment to gaming and inclusion will help ensure our continued success in the increasingly competitive gaming industry."
The mobile terminal has become the largest segment of the gaming industry, with nearly 95% of players worldwide prefer to play games on the mobile terminal. Through a great team and great technology, Microsoft and Activision Blizzard will allow players to enjoy the most empathetic games like Halo and Warcraft almost anywhere they want. With games like Candy Crush Saga coming out, Activision Blizzard's mobile business provides Microsoft with an important opportunity in this rapidly growing field.
The acquisition also strengthens Microsoft's Game Pass portfolio, with plans to include Activision Blizzard games in Game Pass. Game Pass has now reached a new milestone with over 25 million subscribers. With Activision Blizzard's nearly 400 million monthly active players and $3 billion in franchises in 190 countries, the acquisition will make Game Pass one of the most visible and diverse gaming content platforms in the industry. After the deal closes, Microsoft will have 30 in-house game development studios, as well as additional book and esports game production capacity.
The success of the sale is contingent on what are considered customary closing conditions, as well as scrutiny by regulatory groups and approval by Activision Blizzard shareholders. The deal, which is expected to close in fiscal 2023, should help boost earnings per share in Microsoft stock.
Goldman Sachs is serving as advisor to Microsoft, and Simpson Thacher & Bartlett LLP is serving as legal counsel. Allen & Company is serving as financial advisor to Activision Blizzard and Skadden, Arps, Slate, Meagher & Flom LLP is serving as legal advisor. The deal has now been approved by the board of directors of Microsoft and Activision Blizzard.

1 月 18 日音讯,微软今天宣告,方案以每股 95 美元的现金收买游戏开发和互动文娱内容发行商动视暴雪(Activision Blizzard),买卖总金额约为 687 亿美元(微软 21 财年营收 1681 亿美元,净利润 612 亿)。这可能是微软有史以来规划最大的一笔收买,一跃成为全球第三大游戏公司,仅次于腾讯和索尼互动文娱。

随后,微软游戏主管菲尔斯宾塞在一份声明中承认 Xbox 已赞同收买动视暴雪,他们现在已具有任务呼唤、魔兽争霸、暗黑破坏神、守望前锋、炉石传说、古惑狼、星际争霸等 IP;未来动视暴雪旗下的游戏将参加 Xbox 主机和 PC 版 XGP,并且 XGP 总用户也从此突破 2500 万人。

“咱们十分高兴有时机与动视出书、暴雪文娱、Beenox、Demonware、Digital Legends、High Moon Studios、Infinity Ward、King、Major League Gaming、Radical Entertainment、Raven Software、Sledgehammer Games、Toys for Bob、Treyarch 和动视暴雪的每个团队。

“在买卖完结之前,动视暴雪和微软游戏将持续独立运营。一旦买卖完结,动视暴雪的事务将向我(微软游戏首席执行官)进行报告。”

海报

到IT之家发稿,动视暴雪盘前大涨 37.64%。

股价

原文:

作为一个团队,咱们的任务是将游戏的趣味和社区献给地球上的每个人。咱们都很清楚,游戏是世界上最具生机的文娱方法,咱们现已深入体会到游戏所带来的社交关系和友情。

在咱们寻求这一任务的同时,咱们十分高兴地宣告微软已赞同收买动视暴雪。

几十年来,组成动视暴雪的工作室和团队赢得了全世界数十亿人的欢乐和尊重。咱们十分高兴有时机与动视出书、暴雪文娱、Beenox、Demonware、Digital Legends、High Moon Studios、Infinity Ward、King、Major League Gaming、Radical Entertainment、Raven Software 的优秀、有才调、敬业的人协作、大锤游戏、Bob 玩具、Treyarch 和动视暴雪的每个团队。

在本次买卖完结之前,动视暴雪和微软游戏将持续独立运营。买卖完结后,Activision Blizzard 的事务将向作为 Microsoft Gaming CEO 的我报告。

完结后,咱们将在 Xbox Game Pass 和 PC Game Pass 中提供尽可能多的动视暴雪游戏,包含动视暴雪令人难以置信的目录中的新游戏和游戏。咱们今天还宣告,Game Pass 现在具有超越 2500 万订户。与平常一样,咱们期待持续为 Game Pass 增加更多价值和更多精彩游戏。

动视暴雪出色的特许经营权也将加快咱们的云游戏方案,让全球更多地方的更多人运用手机、平板电脑、笔记本电脑和其他您现已具有的设备参加 Xbox 社区。Activision Blizzard 的游戏在各种平台上都很受欢迎,咱们方案持续支撑这些社区向前发展。

作为一家公司,Microsoft 致力于让咱们的旅程融入游戏的各个方面,包含员工和玩家。咱们十分重视个人工作室文明。咱们还信任,创造性的成功和自主权与以庄严和尊重对待每个人密切相关。咱们要求一切团队和一切领导者实行这一许诺。咱们期待着将咱们活泼包容的文明扩展到动视暴雪的优秀团队。

在世界各地,没有比电子游戏更令人兴奋的文娱和联络场所了。从来没有比现在更好的比赛时间。跟着咱们将游戏的趣味和社区扩展到每个人,咱们期待着欢迎动视暴雪的一切朋友参加微软游戏。

[微软大手笔:Xbox 宣告 687 亿美元收买动视暴雪为打造“元宇宙”添砖加瓦,后者盘前大涨 37%]

以下为微软发布的声明全文:

现在有 30 亿人常常玩游戏,并且新一代玩家也沉浸在互动文娱的趣味中,游戏现在是规划最大、增加最快的文娱方法。今天,微软宣告了收买游戏开发和互动文娱内容发行商动视暴雪的方案。此次收买将加快微软在移动、个人电脑、游戏机和云核算范畴的游戏事务增加,并将为打造“元宇宙”添砖加瓦。

微软将以每股 95 美元、全现金的方法收买动视暴雪,买卖价值 687 亿美元,其中包含取得动视暴雪的净现金。买卖完结后,按营收核算,微软将成为全球第三大游戏公司,仅次于腾讯和索尼。

方案中的收买包含动视 (Activision)、暴雪 (Blizzard) 和 King Studios 的标志性特许经营权,如《魔兽争霸》(Warcraft)、《暗黑破坏神》(Diablo)、《守望前锋》(Overwatch)、《任务呼唤》(Call Of Duty) 和《糖块破坏传奇》(Candy Crush),以及经过美国竞技游戏大联盟(MLG)推出的全球电子竞技活动。该公司在世界各地设有工作室,具有近 1 万名员工。

鲍比・科蒂克(Bobby Kotick)将持续担任动视暴雪的首席执行官,他领导的团队将持续专心于推进进一步加强公司文明和加快事务增加的尽力。一旦买卖完结,动视暴雪的高管将向微软游戏事务首席执行官菲尔・斯宾塞(Phil Spencer)报告工作。

微软董事长兼首席执行官萨蒂亚・纳德拉(Satya Nadella)表明:“游戏是当今一切平台上最具生机和最令人兴奋的文娱方法,将在元宇宙平台的发展中发挥关键作用。咱们正在对世界级的内容、社区和云核算技能进行很多出资,以开创一个游戏的新时代,把玩家和创作者放在首位,使游戏变得更安全、更具包容性,让一切人都能接触到。”

微软游戏事务负责人斯宾塞称:“世界各地的玩家都喜欢动视暴雪开发的游戏,咱们信任创意团队会把他们最好的著作送到玩家面前。咱们将一起建设一个未来,让人们可以在简直任何他们想玩游戏的地方玩他们想玩的游戏。”

动视暴雪首席执行官科蒂克说:“30 多年来,咱们才调横溢的团队开发了许多十分成功的游戏。动视暴雪的世界级人才和非凡的特许经营权与微软的技能、分销、获取人才的渠道、雄心壮志的愿景以及对游戏和包容性等许诺相结合,将有助于保证咱们在竞争日益剧烈的游戏职业中持续取得成功。”

移动端现已成为游戏职业最大的细分商场,全球近 95% 的玩家喜欢在移动端玩游戏。经过伟大的团队和杰出的技能,微柔和动视暴雪将使玩家可以在简直任何他们想要的地方享受最感同身受的游戏,比方《光晕》(Halo)和《魔兽争霸》。跟着《糖块破坏传奇》等游戏的问世,动视暴雪的移动事务为微软在这个快速增加的范畴提供了重要的时机。

此次收买还加强了微软的 Game Pass 产品组合,方案将动视暴雪的游戏参加 Game Pass 中。Game Pass 现已实现了新的里程碑,具有超越 2500 万订阅用户。凭借动视暴雪在 190 个国家和地区每月近 4 亿活泼玩家和 30 亿美元的特许经营权,此次收买将使 Game Pass 成为业界最有目共睹和最多样化的游戏内容平台之一。完结买卖后,微软将具有 30 个内部游戏开发工作室,以及额外的出书和电子竞技游戏制作能力。

这项买卖是否可以成功取决于被视为惯例的成交条件,以及监管组织的审查和动视暴雪股东的批准。这项买卖预计将在 2023 财年完结,有助于增加微软股票的每股收益。

高盛担任微软的caiwu顾问,辛普森・萨切尔・巴特利特 (Simpson Thacher&Bartlett LLP) 律师事务所担任法律顾问。Allen&Company 担任动视暴雪的财务顾问,Skadden, Arps, Slate, Meagher & Flom LLP 律所担任其法律顾问。这笔买卖现已得到微柔和动视暴雪董事会的批准。

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