#31度网赚班# AE超级修炼指南:AE系统性知识体系构建+全顶级案例讲解,不知不觉成为高手
AE系统性知识体系构建+全顶级案例讲解,不知不觉成为高手!

初步认识AE,了解软件基本定位、配置需求、使用前的基本设置等

1.认识AE

AE介绍、电脑配置推荐、常用面板功能介绍,综合案例

2.使用前的准备

用户界面设置、插件脚本安装、首选项设置、插件脚本推荐

构建软件系统性认识,搭配超多实操案例快速牢记知识点

3.图层系统

讲解AE所有的图层类型以及相关功能和使用方法以及适用领域

4.运动系统

讲解AE所有的关键帧类型以及使用技巧,常用表达式的介绍和运用,综合案例

5.时间系统

讲解AE的时间系统以及和时间有关的常规操作,时间表达式的进阶用法,综合案例

6.常用插件讲解

讲解AE常用的内置和外置插件的功能、用法、适用效果和范围

7.3D系统和摄像机

讲解AE的3D图层原理,摄像机的基本和进阶操控技术,反求和投影技术,综合案例

8.图形处理

讲解AE多种角度下不同方式的抠像手法,以及常用的合成手法,综合案例

9.MG动画技巧和转场设计

讲解MG动画制作中的制作流程和方法以及常规转场和动画设计技巧

融合所学知识点制作各领域中级进阶案例,全顶级动态案例演示

10.人物动画-工作流与骨骼绑定

讲解奔跑人物动画工作流以及前期准备工作和AE流程中骨骼的制作与绑定

11.人物动画-动画制作

讲解奔跑人物动画的动画制作要点以及细节的处理技巧

12.U动画-工作流与结构创建

讲解U动画工作流,包括动效构思、切图规则以及AE流程中整体页面的创建

13.U动画-动画制作

讲解U动画的整体动画制作流程和技巧

14.MG动画-工作流与基本动画创建

讲解MG动画工作流,包括分镜和转场设计、分镜绘制以及AE中的基本动画的创建

15.MG动画-细节补充与整体调整

讲解MG动画基本动画制作之后细节部分的添加与调整

AE systematic knowledge system construction + full top case explanation, unknowingly become a master! Preliminary understanding of AE, basic positioning of software, configuration requirements, basic settings before use, etc. 1. Understanding of aeae introduction, computer configuration recommendation, common panel function introduction, comprehensive case 2. Preparation before use, user interface setting, plug-in script installation, preference setting, plug-in script recommendation and systematic knowledge of software construction, Match with super many practical operation cases to quickly remember the knowledge points 3. The layer system explains all the layer types, relevant functions, use methods and application fields of AE 4. The motion system explains all the key frame types and use skills of AE, the introduction and application of common expressions, and comprehensive cases 5. The time system explains AE’s time system and routine operations related to time, and the advanced use of time expressions, Comprehensive case 6. Common plug-ins explain the functions, usage, applicable effects and scope of commonly used built-in and external plug-ins of AE 7. 3D system and camera explain the 3D layer principle of AE, basic and advanced control technology of camera, reverse engineering and projection technology, and comprehensive case 8. Graphics processing explain the matting methods in different ways under various angles of AE and common synthesis methods, Comprehensive case 9. Mg animation skills and transition design to explain the production process and methods in mg animation production, as well as the conventional transition and animation design skills to integrate the learned knowledge points to produce intermediate advanced cases in various fields, Full top dynamic case demonstration 10. Character animation – workflow and bone binding explain the running character animation workflow and the production and binding of bones in the preparatory work and AE process 11. Character animation – animation production explain the key points of animation production and detailed processing skills of running character animation 12. U animation – workflow and structure creation explain u animation workflow, including dynamic concept Cut rules and the creation of the overall page in the AE process 13. U animation – animation production explain the overall animation production process and skills of u animation 14. Mg animation – workflow and basic animation creation explain the Mg animation workflow, including split mirror and transition design, split mirror drawing and the creation of the basic animation in AE 15. Mg animation – detail supplement and overall adjustment explain the addition and adjustment of the details after the basic animation production of Mg animation

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