#31度网赚班# 陈京京AE从0基础到大神实战课程,老师答疑+配套素材+持续更新+包学包会
课程目录:

第1章AE从基础到进阶操作

1.01界面基础-认识AE默认的工作界面.mp4

1.02界面基础-使用素材建立自己的合成.mp4

1.03界面基础-掌握AE核心工具栏的使用.mp4

1.04界面基础-时间线核心功能按钮学习.mp4

1.05关键帧动画-设定描点与关键帧动画.mp4

1.06关键帧动画-运动路径中的空间插值.mp4

1.07关键帧动画-运动路径中的临时插值.mp4

1.08关键帧动画-缓动缓出与图表编辑器.mp4

1.09文字动画-初级文字属性与动画设置.mp4

1.10文字动画-高级文字属性与动画设置.mp4

1.11文字动画-2D与3D文字动画案例.mp4

1.12文字动画-强大的内置预设文字动画.mp4

1.13图层与动画-理解AE内置的纯色图层.mp4

1.14图层与动画-高级合成命令结合蒙版.mp4

1.15图层与动画-使用父子关系建立动画.mp4

1.16图层与动画-空对象结合父子关系.mp4

1.17图层与动画-父子关系正反逆向结合.mp4

1.18图层与动画-理解AE内置的形状图层.mp4

1.19图层与动画-理解AE内置的调整图层.mp4

1.20图层与动画-视频图片裁剪排列技巧.mp4

1.21图层与动画-Alpha遮罩与反向Alpha.mp4

1.22图层与动画-Alpha遮罩动画练习.mp4

1.23图层与动画-Luma遮罩与反向Luma.mp4

1.24图层与动画-预合成与遮罩结合技巧.mp4

1.25图层与动画-蒙版的绘画与运算技巧.mp4

1.26图层与动画-在时间线设置蒙版动画.mp4

1.27时间控制-反转关键帧与倒放时间线.mp4

1.28时间控制-使用FPS帧速率调整速度.mp4

1.29时间控制-使用时间扭曲FX调整速度.mp4

1.30时间控制-时间重映射定义快慢镜头.mp4

1.31时间控制-响应式设计保护特定区域.mp4

1.323D图层-理解XYZ轴向与摄像机视图.mp4

1.333D图层-XYZ轴结合空对象制作动画.mp4

1.343D图层-控制双节点摄像机视图移动.mp4

1.353D图层-摄像机轨道XYZ平移动画.mp4

1.363D图层-摄像机轨道360度旋转动画.mp4

1.373D图层-使用灯光点亮3D场景颜色.mp4

1.383D图层-使用灯光设置投影与阴影.mp4

1.39CCSpotlight–内置2D聚光灯模拟.mp4

1.40使用2D图层制作3D旋转立方体.mp4

1.41使用2D图层文字制作3D旋转文字.mp4

1.42图层混合模式-理解变暗与变亮模式.mp4

1.43图层混合模式-理解灰色对比模式组.mp4

1.44图层混合模式-反向模式与颜色模式.mp4

1.45图层混合模式-轮廓alpha模板alpha.mp4

1.46自定义图形Matte设置动画遮罩.mp4

1.47内置空对象与路径追踪(Null)脚本.mp4

1.48效果控件-AE内置图像预设效果.mp4

1.49效果控件-线性擦除与镜像擦除.mp4

1.50效果控件-内置模糊效果组解析.mp4

1.51效果控件-分型杂色(F-Noise).mp4

1.52效果控件-内置生成效果组解析.mp4

1.53效果控件-写入生长与勾画动画.mp4

1.54效果控件-简单模拟下雨下雪效果.mp4

1.55效果控件-CC球体制作3D太空球体.mp4

1.56音频(Audio)在图层中显示频谱.mp4

1.57音频(Audio)在蒙版中显示频谱.mp4

1.58形状图层-使用编组功能绘画路径.mp4

1.59形状图层-填充与描边的结合使用.mp4

1.60形状图层-修剪路径命令详细用法.mp4

1.61形状图层-位移路径命令详细用法.mp4

1.62形状图层-合并路径命令详细用法.mp4

1.63形状图层-中继器命令详细用法.mp4

1.64形状图层-摆动路径命令详细用法.mp4

1.65形状图层-路径的演变与路径动画.mp4

1.66导入AI矢量图图形制作动画1.mp4

1.67导入AI矢量图图形制作动画2.mp4

1.68人偶操控变形-使用位置制作动画.mp4

1.69人偶操控变形-缩放旋转与固定保护.mp4

1.70人偶操控变形-重叠范围前后优先级.mp4

1.71VFX-ROTO画笔抠取非绿屏幕背景.mp4

1.72VFX-Keylight绿屏抠取合成背景.mp4

1.73VFX-抑制Keylight中的颜色溢出.mp4

1.74VFX-AE内置跟踪器跟踪运动画面-1.mp4

1.75VFX-AE内置跟踪器跟踪运动画面-2.mp4

1.76VFX-边角定位替换正方形视频画面.mp4

1.77VFX-内置Mocha插件跟踪替换视频.mp4

1.78VFX-蒙版定位替换椭圆形视频画面.mp4

1.79VFX-反求3D摄像机追踪合成-1.mp4

1.80VFX-反求3D摄像机追踪合成-2.mp4

1.81VFX-变形稳定器改善相机中的晃动.mp4

1.82Lumetri引擎-Wave波形调整亮度.mp4

1.83Lumetri引擎-RGB矢量与通道颜色.mp4

1.84Lumetri引擎-HSL与YUV矢量范围.mp4

1.85Lumetri引擎-HSL局部颜色校正.mp4

1.86表达式学习-认识基本数学运算.mp4

1.87表达式学习-制作一个灯泡闪烁效果.mp4

1.88表达式学习-loopOut循环表达式.mp4

1.89表达式学习-单独链接XY属性数值.mp4

1.90表达式学习-Interpolation插值动画.mp4

1.91表达式学习-Wiggle频率与振幅.mp4

1.92表达式学习-Random随机参数演变.mp4

1.93表达式学习-Index索引表达式演变.mp4

1.94表达式学习-Time时间表达式演变.mp4

1.95表达式学习-空对象链接滑块控制.mp4

1.96MediaEncoder渲染队列输出视频.mp4

1.97AfterEffects导出PR运动图形模板.mp4

第2章Particular课程

2.00AE第三方插件安装流程演示.mp4

2.01添加Particular粒子与查看预设.mp4

2.02初步理解粒子系统的使用机制.mp4

2.03使用父子关系与图层混合模式.mp4

2.04使用粒子每秒控制粒子的数量.mp4

2.05Particular发射器类型用途预览.mp4

2.06使用表达式链接粒子运动位置.mp4

2.07变更粒子发射器中的发射方向.mp4

2.08演化预运行提前生成更多粒子.mp4

2.09理解粒子外观中的不同形态.mp4

2.10粒子生命周期与尺寸透明度.mp4

2.11粒子时间采样与着色填充区别.mp4

2.12精灵与多边形纹理中的去黑.mp4

2.13三维空间中的着色与灯光.mp4

2.14三维空间中的景深与AE摄像机.mp4

2.15加载第三方模型作为粒子发射器.mp4

2.16Particular粒子中的多系统应用.mp4

2.17Particular多系统克隆与继承.mp4

2.18使用动力学中的反弹物理属性.mp4

2.19使用动力学中的空气物理属性.mp4

2.20设置物理属性中的时间速度.mp4

2.21为主力子系统添加辅助粒子.mp4

2.22图层发射器中的亮度与RGB颜色.mp4

2.23使用条痕粒子制作线条滑动.mp4

2.24使用条痕粒子制作线条遮罩.mp4

2.25火焰预设制作粒子燃烧文字.mp4

2.26单系统练习之快速建立背景.mp4

2.27Particular动力学特性之流体.mp4

2.28Particular动力学特性流体练习.mp4

2.29Particular实战之舞台灯光模拟.mp4

2.30Particular实战之烟雾余火模拟.mp4

2.31Particular实战之鸟群效果模拟.mp4

2.32例子综合运用练习–飞龙LOGO1.mp4

2.33例子综合运用练习–飞龙LOGO2.mp4

2.34例子综合运用练习–飞龙LOGO3.mp4

2.35例子综合运用练习–飞龙LOGO4.mp4

第3章TrapcodeForm教学

3.01添加Form粒子与查看设计师预设.mp4

3.02Form粒子的基本形态与粒子大小.mp4

3.03使用方盒网格形态简单模拟星空.mp4

3.04Form粒子属性中的曲线绘制.mp4

3.05Form粒子属性中的分散绘制.mp4

3.06直线、球体、文字形态参数解析.mp4

3.07使用Form快速模拟星空与云雾.mp4

3.08深度理解分形场域中参数用法.mp4

3.09图层贴图中的独立扰乱分散控制.mp4

3.10图层贴图中的黑白与影响关系.mp4

3.11启用Form内置的投影与阴影系统.mp4

3.12启用Form内置的摄像机景深.mp4

3.13启用Form内置的万花筒系统.mp4

3.14使用音频驱动图层映射图形动画.mp4

3.15音频驱动图层映射进阶练习1.mp4

3.16音频驱动图层映射进阶练习2.mp4

3.17Form综合练习-火焰的快速模拟.mp4

3.18Form综合练习-制作打散LOGO.mp4

3.19Form综合练习-全息奔跑影像.mp4

3.20Form综合练习–灯光墙创作技巧.mp4

3.21Form综合练习-水晶球效果.mp4

3.22Form综合练习-星云(Nebula)模拟1.mp4

3.23Form综合练习-星云(Nebula)模拟2.mp4

第4章OpticalFlare光斑插件教学

4.01OpticalFlare的三种渲染模式.mp4

4.02理解OpticalFlare的主界面.mp4

4.0312个默认灯光的全局颜色调整.mp4

4.04初步理解Editor的基本参数.mp4

4.05理解LensOrbs中的镜头材质.mp4

4.06理解LensTexture的污浊材质.mp4

4.07Ring与Hoop基本参数设定.mp4

4.08MultiIris多彩虹参数设定.mp4

4.09复制元素与自定义存储预设.mp4

4.10光晕模式–使用亮度控制灯光.mp4

4.11光晕模式–使用AE灯光跟踪.mp4

4.12光晕模式–开启闪烁动画参数.mp4

4.13光晕模式–使用蒙版设置动画.mp4

4.14光晕模式–2D和3D光晕区别.mp4

4.15创建虚拟遮光罩(MatteBox).mp4

4.16使用名称AB控制多组灯光.mp4

4.17使用前景图层阻止灯光投射.mp4

4.18自定义光晕图层与模拟色差.mp4

4.19DynamicTriggering动态触发.mp4

4.20案例解析之图形动画中应用OF.mp4

4.21OpticalFlare模拟太阳光效果.mp4

4.22OpticalFlare跟踪视频画面.mp4

4.23OF结合Particular烟雾拖尾1.mp4

4.24OF结合Particular烟雾拖尾2.mp4

4.25OpticalFlare模拟墙面灯光.mp4

4.26舞台灯光1–建立人群与T台.mp4

4.27舞台灯光2–建立A与B灯光集.mp4

4.28舞台灯光3–合成灯光与人群.mp4

第5章AE套模板修改课程

5.01安装必备视频解码器与MP4编码器.mp4

5.02安装完整版Elementv2插件.mp4

5.03安装完整版Trapcode15插件.mp4

5.04安装Saber与OpticalFlare插件.mp4

5.05Logo模板-漂亮粒子光束LOGO片头展示.mp4

5.06Logo模板-鸟瞰穿过云层俯视街道Logo展示.mp4

5.07Logo模板-颗粒条纹抽象粒子LOGO片头.mp4

5.08Logo模板-金色数学几何公式LOGO片头展示.mp4

5.09Logo模板-奔跑猎豹粒子拖尾LOGO标志片头.mp4

5.10相册模板-三维空间多张照片展示片头.mp4

5.11相册模板-现代电子相册图片展示动画.mp4

5.12相册模板-浪漫甜蜜爱情婚礼相册动画展示.mp4

5.13相册模板-个性翻转折叠多图片墙展示效果.mp4

5.14相册模板-复古泛黄回忆相册图片展示.mp4

5.15相册模板-创意多图片相册空间切换展示.mp4

5.16婚礼文字模板-优雅漂亮小清新婚礼文字.mp4

5.17快闪文字模板-动感节奏快闪标题排版动画.mp4

5.18信号干扰模板-失真毛刺故障文字标题动画.mp4

5.19注释文字模板-呼出标类与三分之一字幕.mp4

5.20企业宣传模板–图文公司企业栏目包装展示.mp4

5.21娱乐节目类–绚丽时尚舞台娱乐节目栏目包装.mp4

5.22娱乐节目类–现代时尚小清新娱乐栏目包装.mp4

5.23娱乐节目类–电视台TV节目预告导视栏目包装.mp4

5.24特效类模板-中国风水墨模板修改技巧.mp4

5.25倒计时模板-中国风祥云灯笼炫酷粒子时钟片头.mp4

5.26金色文字类-抽象金色粒子颁奖典礼文开场.mp4

5.27金色图文类-高贵典雅金色粒子颁奖典礼开场.mp4

5.28选学课程-E3D三维立体LOGO文字动画展示片头1.mp4

5.29选学课程-E3D三维立体LOGO文字动画展示片头2.mp4

5.30选学课程-线条路径粒子描边汇聚LOGO文字片头.mp4

5.31选学课程-金色闪耀Particular粒子穿梭标题开场.mp4

5.32选学课程-视觉冲击精美粒子汇聚图片标题展示.mp4

5.33渲染输出-使用MediaEncoder渲染视频.mp4

5.34渲染输出-使用AfterCodes渲染视频.mp4

第6章Element3D三维插件教学

6.01初步认识Element3D工作界面.mp4

6.02进阶认识Element3D工作界面.mp4

6.03核心篇-E3D默认灯光与环境贴图.mp4

6.04核心篇-环境贴图与着色器影响.mp4

6.05核心篇-Group群组中的移动和缩放.mp4

6.06核心篇-Group群组中的中心点设置.mp4

6.07核心篇-多物体属性控制分散和扰乱.mp4

6.08使用辅助通道单独设置模型部分动画.mp4

6.09使用文字或图形快速挤压三维模型.mp4

6.10E3D细分曲面与文字倒角设定.mp4

6.11Z偏移与文字倒角拷贝设定.mp4

6.12导入OBJ模型到E3D加载使用.mp4

6.13材质篇-标准材质对比物理材质.mp4

6.14使用贴图自定义材质给模型.mp4

6.15材质篇-Reflection材质与反射.mp4

6.16材质篇-Illumination折射与照明.mp4

6.17材质篇-Environment环境贴图.mp4

6.18材质篇-ForceOpacity透明度.mp4

6.19材质篇-MultiMixer多通道混合器.mp4

6.20材质篇-MatteShadow蒙版阴影.mp4

6.21材质篇-NormalMaps法线贴图.mp4

6.22材质篇-如何更好的定义E3D材质1.mp4

6.23材质篇-如何更好的定义E3D材质2.mp4

6.24材质篇-高级选项中的参数设定1.mp4

6.25材质篇-高级选项中的参数设定2.mp4

6.26粒子外观-群组复制器参数详细解析.mp4

6.27粒子外观-群组复制器八种形态解析1.mp4

6.28粒子外观-群组复制器八种形态解析2.mp4

6.29例子复制与外观-奶牛群奔跑动画.mp4

6.30例子复制与外观-可乐瓶撞击动画.mp4

6.31例子复制与外观-E3D结合AE控制.mp4

6.32动画引擎-E3D五种群组动画变换.mp4

6.33动画引擎-高效率复制黏贴属性.mp4

6.34动画引擎-文字投影动画高级技巧.mp4

6.35动画引擎-烘培动画控制原动画速度.mp4

6.36动画引擎-模拟材质与透明度动画.mp4

6.37动画引擎-C4D结合E3D破碎效果.mp4

6.38渲染设定-使用E3D线框预览模式.mp4

6.39渲染设定-使用雾增强环境层次感.mp4

6.40渲染设定-环境光吸收与光线追踪.mp4

6.41渲染设定-开启E3D运动模糊与景深.mp4

6.42渲染设定-开启FXAA快速近似抗锯齿.mp4

6.43案例解析-E3D宇宙飞船案例解析.mp4

6.44案例解析-印章矩阵动画-模型篇.mp4

6.45案例解析-印章矩阵动画-材质篇.mp4

6.46科技芯片AMDYES案例(底座篇).mp4

6.47科技芯片AMDYES案例(CPU核心).mp4

6.48科技芯片AMDYES案例(细节增强).mp4

6.49科技芯片AMDYES案例(光源篇).mp4

第7章摄像机跟踪技术与平滑稳定技术

7.013D摄像机跟踪-正确定义镜头拍摄类型.mp4

7.023D摄像机跟踪-正确定义镜头解决方法.mp4

7.033D摄像机跟踪-删除多余跟踪点追踪平面.mp4

7.043D摄像机跟踪-详细设置目标大小与位置.mp4

7.05跟踪案例-追踪笔记本平面替换LOGO.mp4

7.06跟踪案例-追踪公路地面添加2D动画文字.mp4

7.07跟踪案例-追踪3D文字与阴影捕手.mp4

7.08跟踪案例-追踪汽车车牌添加马赛克.mp4

7.09跟踪案例-AE单点跟踪运动图形动画.mp4

7.10跟踪案例-AE单点跟踪结合位置表达式.mp4

7.11跟踪案例-AE双点跟踪运动图形动画.mp4

7.12跟踪案例-AE四点跟踪运动图形动画.mp4

7.13跟踪案例-AE四点跟踪ROTO图形技巧.mp4

7.14变形稳定器解析-无运动与平滑运动.mp4

7.15变形稳定器解析-位置与缩放与旋转.mp4

7.16变形稳定器解析-透视与子空间变形.mp4

7.17跟踪案例-变形稳定器跟踪图形和文字.mp4

7.18跟踪案例-变形稳定器逆向与反向稳定.mp4

7.19Mocha跟踪篇-替换掉AE阉割版的Mocha.mp4

7.20Mocha跟踪篇-初步认识平面跟踪系统.mp4

7.21Mocha跟踪篇-平面系统比点跟踪的优越性.mp4

7.22实战练习-跟踪手机屏幕替换屏幕内容.mp4

7.23实战练习-使用调整跟踪优化边角调整.mp4

7.24跟踪优化-位置缩放旋转的跟踪设置.mp4

7.25跟踪优化-扭曲与透视的跟踪设置.mp4

7.26跟踪优化-使用多个跟踪平面链接跟踪.mp4

7.27使用Mocha跟踪数据返回给AE使用.mp4

7.28Mocha高级模块拓展-稳定模块学习1.mp4

7.29Mocha高级模块拓展-稳定模块学习2.mp4

7.30Mocha高级模块拓展-插入模块学习1.mp4

7.31Mocha高级模块拓展-插入模块学习2.mp4

7.32Mocha高级模块拓展-删除模块学习1.mp4

7.33Mocha高级模块拓展-删除模块学习2.mp4

7.34Mocha高级模块拓展-镜头模块学习.mp4

7.35Mocha高级模块拓展-摄像机反求计算1.mp4

7.36Mocha高级模块拓展-摄像机反求计算2.mp4

7.37Mocha高级抠像拓展-ROTO跟踪抠像技术1.mp4

7.38Mocha高级抠像拓展-ROTO跟踪抠像2.mp4

7.39Mocha高级抠像拓展-ROTO进阶抠像1.mp4

7.40Mocha高级抠像拓展-ROTO进阶抠像2.mp4

第8章MG角色动画Duki脚本教学

8.01Duik角色动画-认识高级的MG图形动画脚本.mp4

8.02Duik角色动画-认识2D角色关节活动的机制.mp4

8.03Duik角色动画-四分之三视图中标记关节位置.mp4

8.04Duik角色动画-木偶工具结合Duik骨骼绑定.mp4

8.05Duik角色动画-认识全身整体骨骼框架系统.mp4

8.06Duik角色动画-根据骨骼框架系统添加骨骼.mp4

8.07Duik角色动画-父子链接与骨骼图层调整.mp4

8.08Duik角色动画-自动装配绑定与IK.mp4

8.09Duik角色动画-认识IK与FK系统动画区别1.mp4

8.10Duik角色动画-认识IK与FK系统动画区别2.mp4

8.11Duik角色动画-动画中的跟随与不跟随设定.mp4

8.12Duik角色动画-人偶固化控点工具冻结弯曲.mp4

8.13Duik角色动画-从AI文档导入角色建立框架.mp4

8.14Duik角色动画-自动化绑定创建反向动力学.mp4

8.15Duik角色动画-多关节操控点绘制技巧(手).mp4

8.16Duik角色动画-多关节操控点绘制技巧(脚).mp4

8.17Duik角色动画-多关节操控点绘制技巧(身体).mp4

8.18Duik角色动画-JavaScript快速建立行走动画.mp4

8.19Duik角色动画-人物行走动画与背景融合技巧.mp4

8.20Duik角色动画-使用FK系统与控制图层调整动画.mp4

8.21MG嘴型动画拓展-钢笔绘制基本嘴部图形.mp4

8.22MG嘴型动画拓展-发音口型全标准绘制技巧.mp4

8.23MG嘴型动画拓展-使用动画口型匹配语音.mp4

8.24图形动画拓展–爆炸图形.mp4

8.25图形动画拓展–三角拖尾.mp4

8.26图形动画拓展–读取动画.mp4

8.27图形动画拓展–圆形转场.mp4

8.28图形动画拓展–方块动画.mp4

8.29图形动画拓展–三维地球.mp4

8.30图形动画拓展–爆破图形.mp4

8.31图形动画拓展–标题元素.mp4

8.32图形动画拓展–运动模糊.mp4

8.33图形动画拓展–线条动画.mp4

8.34图形动画拓展–复杂方块.mp4

8.35图形动画拓展–方块过渡.mp4

8.36图形动画拓展–摆动路径.mp4

8.37图形动画拓展–方块空间.mp4

8.38图形动画拓展–线条图形.mp4

第9章精彩实用案例篇

9.01使用跟踪制作相框效果-Mocha追踪.mp4

9.02使用跟踪制作相框效果-AE合成篇.mp4

9.03使用跟踪制作相框效果-墙面篇.mp4

9.04制作三维文字围绕物体效果.mp4

9.05制作雷达扫描动画.mp4

9.06制作简单的进度条加载动效.mp4

9.07制作音乐光影可视化效果-频谱部分.mp4

9.08制作音乐光影可视化效果-粒子部分.mp4

9.09跟随足球员移动光标特效.mp4

9.10游戏角色乱入房间乱斗.mp4

9.11高级照片粒子转场.mp4

9.12制作一个漂亮的万花筒效果.mp4

9.13制作舞厅迪斯科发光球.mp4

9.14人物高帧速率瞬间移动大法.mp4

9.15人物奔跑拖尾光效.mp4

9.16酷炫的霓虹灯文字效果.mp4

9.17粒子世界制作红包雨效果.mp4

9.18制作时空传送门效果(光束).mp4

9.19制作时空传送门效果(动画).mp4

9.20真人七龙珠气功波爆气(能量球部分).mp4

9.21真人七龙珠气功波爆气(爆气部分).mp4

9.22真人七龙珠气功波爆气(光束部分).mp4

9.23高效率消息弹窗效果.mp4

9.24内存占用率过高的百分比图形模拟.mp4

9.25激光镭射之眼效果(跟踪部分).mp4

9.26激光镭射之眼效果(激光部分).mp4

9.27激光镭射之眼效果(动画部分).mp4

9.28人物飞天特效(起飞落地环节).mp4

9.29人物飞天特效(效果部分).mp4

9.30制作影视文字漂浮特效.mp4

9.31使用脚本快速生成GIF表情图片.mp4

9.32仙侠剧六杖光牢特效(图形部分).mp4

9.33仙侠剧零件光牢特效(动画部分).mp4

9.34黑客帝国数字矩阵效果.mp4

9.35相片漂浮在空中的效果.mp4

9.36制作蚁人变大变小特效.mp4

9.37综艺节目放射线条.mp4

9.38模拟星球大战光剑效果.mp4

9.39影视剧中的“黑白素描”画面.mp4

9.40摄像机追踪制作手机HUD界面.mp4

9.41RGB色调分离(五种通用方法).mp4

9.42超炫酷切割文字效果.mp4

9.43灭霸响指然扫灰烬(杂色部分).mp4

9.44灭霸响指然扫灰烬(细节部分).mp4

9.45灭霸响指然扫灰烬(Particular粒子).mp4

9.46奇异博士盾牌特效(跟踪部分).mp4

9.47奇异博士盾牌特效(盾牌部分).mp4

9.48奇异博士盾牌特效(圆环部分).mp4

9.49奇异博士盾牌特效(圆环部分2).mp4

9.50奇异博士盾牌特效(圆环部分3).mp4

9.51制作眼睛发光的效果.mp4

9.52最强舞蹈特效-了解LISA踩点狂魔特效.mp4

9.53最强舞蹈特效-让电光划过身体.mp4

9.54最强舞蹈特效-让指尖舞动光辉.mp4

9.55最强舞蹈特效-运动发光字体.mp4

9.56最强舞蹈特效-酷炫爱豆翅膀.mp4

9.57最强舞蹈特效-增加图形元素闪烁.mp4

9.58最强舞蹈特效-图形跟随路径移动.mp4

9.59最强舞蹈特效-人物的发光幻影效果.mp4

9.60最强舞蹈特效-蓝宝石质感投射光束.mp4

9.61最强舞蹈特效-发光消散元素物体.mp4

9.62最强舞蹈特效-人物衣服换颜色.mp4

9.63最强舞蹈特效-绘制一个消散彩虹.mp4

9.64丝滑的补帧60FPS技术(概念篇).mp4

9.65丝滑的补帧60FPS技术(实战篇).mp4

9.66丝滑的补帧60FPS技术(果冻篇).mp4

9.67倒鸭子客服文字动画.mp4

9.68模拟手机3D投影显示屏.mp4

9.69固定机位分身特效.mp4

9.70制作分身重合效果.mp4

9.71制作暴雷击打地面效果.mp4

9.72制作危险警告标志动画.mp4

9.73如何模拟人物睁眼效果.mp4

9.74帅气火焰灼烧转场(CC转场).mp4

9.75帅气火焰灼烧转场(P粒子部分).mp4

9.76地面缩放到地球效果.mp4

9.77制作魔幻的魔镜特效.mp4

9.78制作天空光效侵蚀转场效果.mp4

9.79制作雨水停止效果.mp4

9.80摘下口罩面具(口罩部分).mp4

9.81摘下口罩面具(变形部分).mp4

9.82视频中的人物跟踪瘦脸.mp4

9.83人物灵魂出窍特效(分身部分).mp4

9.84人物灵魂出窍特效(灵魂部分).mp4

9.85你的名字彗星特效(核心部分).mp4

9.86你的名字彗星特效(细节部分).mp4

9.87Mir3模拟旗帜飘动效果.mp4

9.88高级白天转换黑色.mp4

9.89粒子光线演绎AE动画.mp4

9.90传送门特效(素材合成部分).mp4

9.91传送门特效(粒子部分).mp4

9.92制作心灵充电效果.mp4

9.93制作奔跑拖尾效果.mp4

9.94AE制作手写简笔画涂写动画.mp4

素材

AE套模板修改课程1-必备插件安装类1-1.zip

AE套模板修改课程1-必备插件安装类1-2.zip

AE套模板修改课程2-片头LOGO模板修改.zip

AE套模板修改课程3-相册类模板修改.zip

AE套模板修改课程4-文字类模板修改.zip

AE套模板修改课程5-包装类模板修改.zip

AE套模板修改课程6-特效类模板修改.zip

AE套模板修改课程7-年终盛典类模板修改.zip

AE套模板修改课程8-插件类模板修改.zip

AE套模板修改课程9-附加技巧篇.zip

[AE-第5章节]AE套模板修改课程素材

[AE-第1章节]AE从零基础到进阶操作素材.zip

[AE-第2章节]Particular课程素材.7z

[AE-第3章节]TrapcodeForm插件学习素材.7z

[AE-第4章节]OpticalFlare光斑插件全面学习素材.7z

[AE-第6章节]Element3D三维插件全面学习素材.7z

[AE-第7章节]摄像机跟踪技术与平滑稳定技术素材.zip

[AE-第8章节]MG校色动画Duki脚本学习素材.7z

[AE-第9章节]精彩实用案例篇素材1-1.zip

[AE-第9章节]精彩实用案例篇素材1-2.zip

Course Directory: Chapter 1 AE from basic to advanced operation 1.01 interface foundation – know the default working interface of ae.mp41.02 interface foundation – use materials to establish your own synthesis.mp41.03 interface foundation – master the use of AE core toolbar.mp41.04 interface foundation – timeline core function button learning.mp41.05 key frame animation – set point and key frame animation.mp41.06 key frame animation – spatial interpolation in motion path.mp41.07 key frame animation – motion path Temporary interpolation in.Mp41.08 key frame animation – jog jog and chart editor.mp41.09 text animation – primary text attributes and animation settings.mp41.10 text animation – advanced text attributes and animation settings.mp41.11 text animation -2d and 3D text animation cases.mp41.12 text animation – powerful built-in preset text animation.mp41.13 layers and animation – understand AE built-in solid color layer.mp41.14 layers and animation – advanced synthesis command combined mask.mp41.15 figure Layer and animation – use parent-child relationship to build animation.mp41.16 layer and animation empty object combine parent-child relationship.mp41.17 layer and animation parent-child relationship combine positive and negative directions.mp41.18 layer and animation – understand AE built-in shape layer.mp41.19 layer and animation – understand AE built-in adjustment layer.mp41.20 layer and animation – video image clipping and arrangement skills.mp41.21 layer and animation alpha mask and reverse alpha.mp41.22 layer and animation alpha mask animation Exercise.Mp41.23 layer and animation -luma mask and reverse luma.mp41.24 layer and animation – pre compositing and mask combining skills.mp41.25 layer and animation – painting and operation skills of mask.mp41.26 layer and animation – animating mask on timeline.mp41.27 time control – reversing keys and rewinding timeline.mp41.28 time control – adjusting speed using FPS frame rate.mp41.29 time control – adjusting speed using time warp fx.mp41.30 time control – hour Remapping defines fast and slow shots.mp41.31 time control – responsive design protects specific areas.mp41.323d layer – understanding XYZ axis and camera view.mp41.333d layer -xyz axis combines empty objects to make animation.mp41.343d layer – control the movement of two node camera view.mp41.353d layer – Camera Track XYZ translation animation.mp41.363d layer – Camera Track 360 degree rotation animation.mp41.373d layer – use light to illuminate 3D scene color.mp41.383d layer -Use light to set projection and shadow.mp41.39ccspotlight – built-in 2D spotlight simulation.mp41.40 use 2D layer to make 3D rotating cube.mp41.41 use 2D layer text to make 3D rotating text.mp41.42 layer blending mode – understand dimming and brightening mode.mp41.43 layer blending mode – understand gray contrast mode group.mp41.44 layer blending mode – reverse mode and color mode.mp41.45 layer blending mode – contour alpha template alpha.mp41.46 self defined Semantic graphics matte set animation mask.mp41.47 built-in empty object and path tracking (null) script.mp41.48 effect control -ae built-in image preset effect.mp41.49 effect control – linear erase and mirror erase.mp41.50 effect control – built-in blur effect group analysis.mp41.51 effect control – type noise (f-noise) .mp41.52 effect control – built in generated effect group analysis.mp41.53 effect control – write growth and sketch animation.Mp41.54 effect control – simply simulate the effect of rain and snow.mp41.55 effect control -cc sphere to make 3D space sphere.mp41.56 audio (audio) display spectrum in layer.Mp41.57 audio (audio) Display spectrum in mask.mp41.58 shape layer – use grouping function to draw path.mp41.59 shape layer – use combination of fill and stroke.mp41.60 shape layer – trim path command detailed usage.mp41.61 shape layer – displacement path command detailed usage.mp41.62 shape layer – merge path command detailed usage.mp41.63 shape layer – repeater command detailed usage.mp41.64 shape layer – swing path command detailed usage.mp41.65 shape layer- Path Evolution and path animation.mp41.66 import AI vector graphics animation 1.mp41.67 import AI vector graphics animation 2.mp41.68 puppet manipulation deformation – use position animation.mp41.69 puppet manipulation deformation – zoom rotation and fixed protection.mp41.70 puppet manipulation deformation – priority before and after overlapping range.mp41.71vfx-roto brush picking non green screen background.mp41.72vfx-keylight green screen picking synthetic background.mp41.73vfx-suppress the Color overflow.mp41.74vfx-ae built-in tracker tracking motion picture -1.mp41.75vfx-ae built-in tracker tracking motion picture -2.mp41.76vfx-corner positioning replacing square video picture.mp41.77vfx-built-in Mocha plug-in tracking replacement video.mp41.78vfx-mask positioning replacing oval video picture.mp41.79vfx-reverse 3D camera tracking synthesis -1.mp41.80vfx-reverse 3D camera tracking synthesis -2.mp41.81vfx-deformation stabilizer improving the shaking in the camera.mp 41.82lumetri engine -wave waveform adjustment brightness.mp41.83lumetri engine -rgb vector and channel color.mp41.84lumetri engine -hsl and YUV vector range.mp41.85lumetri engine -hsl local color correction.mp41.86 expression learning – recognize basic mathematical operations.mp41.87 expression learning – make a bulb flicker effect.mp41.88 expression learning -loopout circular expression.mp41.89 expression learning – link XY attribute value separately.mp41.90 expression learning -int Rpolation interpolation animation.mp41.91 expression learning wiggle frequency and amplitude.mp41.92 expression learning random parameter evolution.mp41.93 expression learning index expression evolution.mp41.94 expression learning time expression evolution.mp41.95 expression learning empty object link slider control.mp41.96mediaencoder render queue output video.mp41.97aftereffects export PR motion graphics template.mp4 Chapter 2 particle course 2.00ae third-party interpolation Part installation process demonstration.mp42.01 add particle and view presets.mp42.02 preliminarily understand the use mechanism of particle system.mp42.03 use parent-child relationship and layer blending mode.Mp42.04 use particles to control the number of particles per second.mp42.05 preview the use of particle emitter type.mp42.06 use expressions to link particle motion positions.mp42.07 change the emission direction in particle emitters.mp42.08 evolution pre run generates more particles in advance.Mp42 09 understand different forms in particle appearance.mp42.10 particle life cycle and size transparency.mp42.11 differences between particle time sampling and shading filling.mp42.12 de darkening in sprite and polygon texture.mp42.13 shading and light in three-dimensional space.mp42.14 depth of field and AE camera in three-dimensional space.mp42.15 load third-party model as particle emitter.mp42.16 multi system application in particle.mp42.17 cloning and inheritance of multi system in particle.M P42.18 use the bounce physical attribute in dynamics.mp42.19 use the air physical attribute in dynamics.mp42.20 set the time speed in the physical attribute.mp42.21 add auxiliary particles to the main subsystem.Mp42.22 brightness and RGB color in the layer emitter.mp42.23 use streak particles to make line sliding.mp42.24 use streak particles to make line mask.mp42.25 flame preset to make particle combustion text.mp42.26 quick establishment of single system exercise Background.Mp42.27fluid of particle dynamic characteristics.mp42.28fluid exercise of particle dynamic characteristics.mp42.29stage lighting simulation of particle actual combat.mp42.30smoke and afterfire simulation of particle actual combat.mp42.31bird effect simulation of particle actual combat.mp42.32 example comprehensive application exercise – Feilong logo1.mp42.33 example comprehensive application exercise – Feilong logo2.mp42.34 example comprehensive application exercise – Feilong logo3.mp42.35 example comprehensive application exercise – dragon logo 4.mp4 Chapter 3 trapcodeform teaching 3.01 add form particles and view the designer’s preset.Mp43.02form basic shape and particle size of particles.Mp43.03 use square box grid shape to simply simulate the starry sky.Mp43.04form curve drawing in particle attributes.mp43.05form scattered drawing in particle attributes.mp43.06 straight lines, spheres Text shape parameter analysis.mp43.07 use form to quickly simulate stars and clouds.mp43.08 deep understand parameter usage in fractal field.mp43.09 independent disturbance decentralized control in layer map.mp43.10 black and white and influence relationship in layer map.mp43.11 enable the built-in projection and shadow system in form.mp43.12 enable the built-in camera depth of field in form.mp43.13 enable the built-in kaleidoscope system in form.mp43.14 use audio to drive layer mapping graphic animation.mp4 3.15 advanced exercise of audio driven layer mapping 1.mp43.16 advanced exercise of audio driven layer mapping 2.mp43.17form comprehensive exercise – Fast Simulation of flame.mp43.18form comprehensive exercise – making scattered logo.mp43.19form comprehensive exercise – Holographic running image.mp43.20form comprehensive exercise – lighting wall creation skills.mp43.21form comprehensive exercise – crystal ball effect.mp43.22form comprehensive exercise – Nebula simulation 1.mp43.23form comprehensive exercise – Nebula Simulation 2.mp4 Chapter 4 opticalflare plug-in teaching 4.01 three rendering modes of opticalflare.Mp44.02 understand the main interface of opticalflare.mp44.0312 global color adjustment of default lights.mp44.04 preliminarily understand the basic parameters of editor.mp44.05 understand the lens material in lensorbs.mp44.06 understand the dirty material of lenstexture.mp44.07ring and hoop basic parameter settings.mp44.08multiiris multi rainbow parameter settings.mp44.09 copy elements and customize Store preset.Mp44.10 halo mode – use brightness to control light.mp44.11 halo mode – use AE light tracking.mp44.12 halo mode – turn on flicker animation parameters.mp44.13 halo mode – use mask to animate.mp44.14 halo mode – difference between 2D and 3D halos.mp44.15 create a virtual mattebox .mp44.16 use the name AB to control multiple groups of lights.mp44.17 use the foreground layer to prevent light projection.mp44.18 customize the halo layer and simulate the color difference.mp44.19dynamictriggering dynamic trigger.mp44.20 apply of.mp44.21opticalflare to simulate the sunlight effect in the graphic animation of case analysis.mp44.22opticalflare tracks the video picture.mp44.23of combines the partical smoke tailing 1.mp44.24of combines the partical smoke tailing 2.mp44.25opticalflare simulates the wall Surface lighting.mp44.26 stage lighting 1 – establish crowd and stage.mp44.27 stage lighting 2 – establish a and B light sets.mp44.28 stage lighting 3 – synthetic lighting and crowd.mp4 Chapter 5 AE set template modification course 5.01 install necessary video decoder and MP4 encoder.mp45.02 install full version elementv2 plug-in.mp45.03 install full version trapcode15 plug-in.mp45.04 install saber and opticalflare plug-in.mp45.05logo template – beautiful particle beam logo header display.mp45.06 Logo template – bird’s-eye view through the clouds overlooking the street logo display.mp45.07logo template – particle stripe Abstract particle logo title.mp45.08logo template – Golden mathematical geometric formula logo Title display.mp45.09logo template – running cheetah particle tail logo logo title.mp45.10 album template – 3D space multiple photos display title.mp45.11 album template – modern electronic album image display animation.mp45.12 album template – romantic and sweet love wedding album animation display .mp45.13 album template – Personalized flip folding multi picture wall display effect.mp45.14 album template – Retro yellowing memory album image display.mp45.15 album template – Creative multi picture album space switching display.mp45.16 wedding text template – elegant and beautiful small fresh wedding text.mp45.17 flash text template – dynamic rhythm flash Title Layout animation.mp45.18 signal interference template – distortion and burr fault text title animation.mp45.19 annotation text template – exhale Standard category and one-third subtitle.Mp45.20 enterprise publicity template – Graphic company enterprise column packaging display.mp45.21 entertainment program category – gorgeous fashion stage entertainment program column packaging.mp45.22 entertainment program category – modern fashion small fresh entertainment program packaging.mp45.23 entertainment program category – TV station TV program preview guide column packaging.mp45.24 special effect template – Chinese style ink template modification skills.mp45.25 countdown template – Chinese style auspicious cloud lantern dazzle Cool particle clock title.mp45.26 golden text class – the opening of the abstract golden particle award ceremony.mp45.27 golden text class – the opening of the noble and elegant golden particle award ceremony.mp45.28 elective course -e3d three-dimensional logo text animation display Title 1.mp45.29 elective course -e3d three-dimensional logo text animation display Title 2.mp45.30 elective course – line path particle tracing converges logo text title.mp45.31 elective course – Golden shining particle wear Shuttle Title opening.mp45.32 elective course – visual impact exquisite particle convergence picture Title display.mp45.33 render output – render video using mediaencoder.mp45.34 render output – render video using aftercodes.mp4 Chapter 6 element3d plug-in teaching 6.01 preliminary understanding of element3d working interface.mp46.02 advanced understanding of element3d working interface.mp46.03 core -e3d default light and environment mapping.mp46.04 core – environment mapping and shader influence.mp 46.05 core chapter -move and zoom in group.Mp46.06 core chapter -center point setting in group.Mp46.07 core chapter – multi object attribute control dispersion and disturbance.Mp46.08 use auxiliary channels to animate part of the model separately.mp46.09 use text or graphics to quickly extrude 3D model.mp46.10e3d subdivision surface and text chamfer settings.mp46.11z offset and text chamfer copy settings.mp46.12 import obj model to E3D loading use.Mp46.13 material Quality chapter – standard materials vs. physical materials.mp46.14 use maps to customize materials for models.mp46.15 Materials Chapter -reflection materials and reflections.mp46.16 Materials Chapter -illumination refraction and lighting.mp46.17 Materials Chapter -environment map.mp46.18 Materials Chapter -forceopacity transparency.mp46.19 Materials Chapter -multimixer multichannel mixer.mp46.20 Materials Chapter -matteshadow.mp46.21 Materials Chapter -normalmaps normal map.mp46.22 Materials Chapter – such as How to better define E3D material 1

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